Roadmap

Where we are, where we're going. Pulled from docs/PRD.md in the repo. Dates are best-effort.

✓ Shipped

Phase 0 — Foundations

22 backend slices + admin polish + auth hardening + observability + payments + art wiring.

~6 months · 320+ tests · Postgres CI
✓ Shipped

Phase 1 — First 10 minutes feel good

A new player can register, do the tutorial, get a free summon, and use the dashboard without typing hero IDs into a text box.

1 week · 6 sub-sections · 275 → 320 tests
✓ Shipped

Phase 1.5 — Systems on top of the foundation

Side quests off the main PRD that came up while play-testing.

⏳ In progress / next

Phase 2 — Feels like a real game

3–4 weeks. Players have reasons to come back daily beyond login bonus. We measure what they actually do.

New deps: PostHog, app-store-server-library, google-play-billing-validator, numpy/pandas/Jupyter
Planned

Phase 3 — Combat depth

4–6 weeks. The biggest fun bet. Player can win a hard fight by playing well, not just by stats.

New deps: Rive runtime · Highest design cost of any phase
Planned

Phase 4 — In the stores

3–4 weeks once Phase 2's IAP work is done. Ship to Apple App Store + Google Play.

New deps: Capacitor + @capacitor/push-notifications + @capacitor-community/in-app-purchases · hosted target TBD

Things we won't do